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Personal Projects, 3D, Copywriting & Others

Personal projects, 3D and copywriting selects.

Personal Projects, 3D, Copywriting & Others
Project
Personal Projects, 3D, Copywriting & Others
Client
Personal & Various
Year
Ongoing
Industry
Mixed
Services
SEVERAL · 3D (Cinema4D) · Copywriting · Art Direction
Intro

Many of my personal works are digital collages, grunge art pieces, UI/UX projects and homages to my favourite pieces of media.

Selected aspects of the project

3D, digital art, copywriting and early product design

Four groups of personal and early professional work, spanning Cinema 4D studies, digital collage, copy-led concepts and UI/UX projects created between 2021 and 2023.

01

3D studies and imagined worlds

Cinema 4D experiments exploring form, atmosphere, scale and the visual possibilities of unfamiliar spaces.

What this is
A selection of personal 3D compositions created in Cinema 4D, including architectural structures, abstract objects and environment studies modelled and assembled through MoGraph and MAXON tools.
Why it was designed this way
These studies use repetition, dramatic lighting, material contrast and unusual viewpoints to turn technical experiments into complete visual scenes. Each composition was an opportunity to test a different balance of detail, depth and atmosphere.
What problem did it solve
Personal 3D work gave me a space to develop modelling, composition and lighting skills beyond the constraints of client briefs, building techniques that could later support campaign imagery, motion work and art direction.

02

Digital collages and visual experiments

Self-directed collage work combining cultural references, typography, texture and image-making into expressive compositions.

What this is
A collection of digital collages, grunge studies and visual homages to music, film and other pieces of media that have influenced me.
Why it was designed this way
The work deliberately shifts between dense and restrained compositions. Layered imagery, rough texture, bold type and disruptive colour create a distinct mood for each reference rather than forcing every piece into one visual system.
What problem did it solve
These experiments created room to strengthen art direction and composition through fast, instinctive work, while testing visual approaches that would be too expressive or specific for many commercial briefs.

03

Copywriting and campaign concepts

Copy-led exercises showing how tone, structure and visual direction can reshape a message across different brands and formats.

What this is
A short selection of campaign concepts, social posts and copywriting comparisons developed for varied audiences, from playful insurance communication to more direct product and brand messaging.
Why it was designed this way
In each concept I work on, I usually start with the intended audience and desired action. Headlines establish the voice quickly, supporting copy keeps the message focused, and the visual hierarchy (wherever there is a visual) makes the central idea easy to understand before the detail is read.
What problem did it solve
Brands often have the information they need to communicate but not a distinctive or concise way to express it. These studies explore how sharper language and stronger visual framing can make familiar messages clearer and more memorable.

04

Early UI/UX and product concepts

Product-design explorations from 2021–2023, documenting my early work in interface systems, user journeys and mobile-first thinking.

What this is
Two early interface projects presented across their principal screens and flows: PayScale, a fintech product concept, and Cluster, a chat and messenger experience.
Why it was designed this way
The concepts use familiar mobile patterns, focused task flows and small reusable interface systems to make each product understandable without overloading the screen. They also document the progression from visual interface design toward more structured product thinking.
What problem did it solve
These self-directed projects provided practical ways to learn information architecture, prototyping and interface consistency before applying those skills to larger commercial products and complete design systems.
Next projectProsperty

Creative direction for Greece's tech-first real estate platform.

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